import {
    BufferGeometry, BufferAttribute,
    Mesh,
    DoubleSide,
    MeshLambertMaterial,
    MeshBasicMaterial,
    TextureLoader,
    BoxGeometry,
    CircleGeometry,
    PlaneGeometry,
    RepeatWrapping,
    AxesHelper
} from 'three'

// const geometry = new BoxGeometry(100, 100, 100);
const geometry = new PlaneGeometry( 100, 100 );
const material = new MeshBasicMaterial({ color: 0x00ff00 });
const cube = new Mesh(geometry, material);
cube.rotateX(-Math.PI/2)
cube.position.y = 2
export default cube